Another version of oldschool cracktro starfields.
More details...
The stars are icosahedron geometries, all merged together in its final position. Colors are vertex color based.
The direction of movement is calculated using the previous frame's transformation matrices and the current frame's. The star geometry is the elongated along the motion direction (like in Particle Field).
Everything is rendered to a color buffer, glow is applied via a shader (using the mipmaps technique) and finally FXAA and vignette is applied.
Credits
Galaxy texture from sirxemic
Coded using WebGL with three.js, isMobile.js and Maf.js