Click to start
A reconstruction of GMUNK's PYRADICAL for FITC Amsterdam 2013.
Triangle tunnel
Play | Use microphone
More details...
The geometry are 3 planes, manually oriented.
The texture is built in canvas, using Odeo.js and Kick to drive the graphics, with a couple of nice functions to modulate the values and add some variety. The canvas operations have some opacity and are composed with lighter mode, so they saturate slowly in and out.
The texture is updated to the GPU, and the classic sequence of building FBOs is done: color, depth, rgb shift, blur, glow with flares, combine.
Feel free to changed the updateLEDs function!
Credits
Completely based on PYRADICAL. I wanted to even reproduce the pattern editor, but this is a one day build, and I'm already late.
Music is Dominik Eulberg - Der Tanz der Gluehwuermchen (Rone Remix) [Traum 145] because it' soooo good i couldn't find a better one.
Coded using WebGL with three.js SoundCloud API, isMobile.js and Maf.js